struct mrpt::opengl::CompiledViewport::PointShadowCube
Overview
A cube shadow map in m_pointShadowArrayTexId.
struct PointShadowCube { // fields int lightIndex = -1; float zNear = 0; float zFar = 0; uint64_t signature = 0; };
Fields
int lightIndex = -1
Index in m_lightParams.lights.
uint64_t signature = 0
Of the light and nearby objects, to reuse the map.