56         for (
size_t i = 0; i < 3; i++)
    60             pp.r = pp.g = pp.b = 0xff;
    90     const float& 
x(
size_t i)
 const { 
return vertices[i].xyzrgba.pt.x; }
    91     const float& 
y(
size_t i)
 const { 
return vertices[i].xyzrgba.pt.y; }
    92     const float& 
z(
size_t i)
 const { 
return vertices[i].xyzrgba.pt.z; }
    93     const uint8_t& 
r(
size_t i)
 const { 
return vertices[i].xyzrgba.r; }
    94     const uint8_t& 
g(
size_t i)
 const { 
return vertices[i].xyzrgba.g; }
    95     const uint8_t& 
b(
size_t i)
 const { 
return vertices[i].xyzrgba.b; }
    96     const uint8_t& 
a(
size_t i)
 const { 
return vertices[i].xyzrgba.a; }
    97     const float& 
u(
size_t i)
 const { 
return vertices[i].uv.x; }
    98     const float& 
v(
size_t i)
 const { 
return vertices[i].uv.y; }
    99     float& 
x(
size_t i) { 
return vertices[i].xyzrgba.pt.x; }
   118         for (
size_t i = 0; i < 3; i++)
 mrpt::math::TPoint3Df & vertex(size_t i)
 
const uint8_t & b(size_t i) const
 
const mrpt::math::TPoint3Df & vertex(size_t i) const
 
const uint8_t & r(size_t i) const
 
const float & x(size_t i) const
 
void readFrom(mrpt::serialization::CArchive &i)
 
A triangle (float coordinates) with RGBA colors (u8) and UV (texture coordinates) for each vertex...
 
const uint8_t & g(size_t i) const
 
mrpt::math::TVector2Df uv
texture coordinates (0,0)-(1,1) 
 
TTriangle(const mrpt::math::TPoint3Df &p1, const mrpt::math::TPoint3Df &p2, const mrpt::math::TPoint3Df &p3)
Constructor from 3 points (default normals are computed) 
 
const uint8_t & a(size_t i) const
 
std::array< Vertex, 3 > vertices
 
const float & u(size_t i) const
 
mrpt::math::TVector3Df normal
Must not be normalized. 
 
TTriangle(const mrpt::math::TPoint3Df &p1, const mrpt::math::TPoint3Df &p2, const mrpt::math::TPoint3Df &p3, const mrpt::math::TVector3Df &n1, const mrpt::math::TVector3Df &n2, const mrpt::math::TVector3Df &n3)
Constructor from 3 points and its 3 normals. 
 
#define ASSERT_EQUAL_(__A, __B)
Assert comparing two values, reporting their actual values upon failure. 
 
TTriangle(const mrpt::math::TPolygon3D &p)
 
XYZ point (float) + RGBA(u8) 
 
Base template for TPoint2D and TPoint2Df. 
 
void setColor(const mrpt::img::TColor &c)
Sets the color of all vertices. 
 
uint8_t f2u8(const float f)
converts a float [0,1] into an uint8_t [0,255] (without checking for out of bounds) ...
 
const float & y(size_t i) const
 
Virtual base class for "archives": classes abstracting I/O streams. 
 
mrpt::math::TPointXYZfRGBAu8 xyzrgba
 
const float & z(size_t i) const
 
An RGBA color - floats in the range [0,1]. 
 
void setColor(const mrpt::img::TColorf &c)
 
The namespace for 3D scene representation and rendering. 
 
void computeNormals()
Compute the three normals from the cross-product of "v01 x v02". 
 
const float & v(size_t i) const
 
3D polygon, inheriting from std::vector<TPoint3D> 
 
void writeTo(mrpt::serialization::CArchive &o) const
 
void setColor(const mrpt::img::TColor &c)