25 #define COMPILE_TIME_ASSERT(N,expr) \
26 char dummy_constraint##N[expr]
28 #if MRPT_HAS_OPENGL_GLUT
34 if (cs!=0&&
v.size()%cs!=0)
throw std::logic_error(
"Vertices vector does not match chunk size");
42 #if MRPT_HAS_OPENGL_GLUT
50 #if MRPT_HAS_OPENGL_GLUT
51 for_each(enabled.begin(),enabled.end(),
glEnable);
55 glColor4ub(m_color.R,m_color.G,m_color.B,m_color.A);
56 if (normal[0]||normal[1]||normal[2])
glNormal3f(normal[0],normal[1],normal[2]);
59 for_each(vertices.begin(),vertices.end(),
renderFunc);
68 }
while (it!=vertices.end());
70 for_each(enabled.begin(),enabled.end(),
glDisable);
80 writeToStreamRender(out);
81 out<<
type <<vertices<<chunkSize<<enabled;
92 readFromStreamRender(
in);
93 in>>
type>>vertices>>chunkSize>>enabled;
120 m_pose.composePoint(bb_min, bb_min);
121 m_pose.composePoint(bb_max, bb_max);
128 while (it!=enabled.end())
131 it = enabled.erase(it);
void renderFunc(TPoint3D p)
#define COMPILE_TIME_ASSERT(N, expr)
#define IMPLEMENTS_SERIALIZABLE(class_name, base, NameSpace)
This must be inserted in all CSerializable classes implementation files.
Objects of this class represent a generic openGL object without specific geometric properties.
bool traceRay(const mrpt::poses::CPose3D &o, double &dist) const MRPT_OVERRIDE
Ray Tracing.
void disable(_GLENUM flag)
Disable some openGL flag.
void getBoundingBox(mrpt::math::TPoint3D &bb_min, mrpt::math::TPoint3D &bb_max) const MRPT_OVERRIDE
Evaluates the bounding box of this object (including possible children) in the coordinate frame of th...
void writeToStream(mrpt::utils::CStream &out, int *getVersion) const
Introduces a pure virtual method responsible for writing to a CStream.
void readFromStream(mrpt::utils::CStream &in, int version)
Introduces a pure virtual method responsible for loading from a CStream This can not be used directly...
virtual void render_dl() const MRPT_OVERRIDE
Render.
static COpenGLStandardObjectPtr Create()
A renderizable object suitable for rendering with OpenGL's display lists.
EIGEN_STRONG_INLINE void notifyChange() const
Must be called to notify that the object has changed (so, the display list must be updated)
A class used to store a 3D pose (a 3D translation + a rotation in 3D).
This base class is used to provide a unified interface to files,memory buffers,..Please see the deriv...
const Scalar * const_iterator
GLAPI void GLAPIENTRY glEnable(GLenum cap)
GLAPI void GLAPIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
GLAPI void GLAPIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
GLAPI void GLAPIENTRY glBegin(GLenum mode)
GLAPI void GLAPIENTRY glVertex3f(GLfloat x, GLfloat y, GLfloat z)
#define GL_ONE_MINUS_SRC_ALPHA
GLAPI void GLAPIENTRY glEnd(void)
GLAPI void GLAPIENTRY glDisable(GLenum cap)
GLAPI void GLAPIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
GLAPI void GLAPIENTRY glShadeModel(GLenum mode)
GLuint GLuint GLsizei GLenum type
#define MRPT_THROW_UNKNOWN_SERIALIZATION_VERSION(__V)
For use in CSerializable implementations.
#define MRPT_UNUSED_PARAM(a)
Can be used to avoid "not used parameters" warnings from the compiler.
This base provides a set of functions for maths stuff.
The namespace for 3D scene representation and rendering.
Classes for 2D/3D geometry representation, both of single values and probability density distribution...
Classes for serialization, sockets, ini-file manipulation, streams, list of properties-values,...
This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries.
unsigned __int32 uint32_t
double z
X,Y,Z coordinates.