class mrpt::opengl::CAssimpModel¶
This class can load & render 3D models in a number of different formats (requires the library assimp).
All supported formats: http://assimp.sourceforge.net/main_features_formats.html
Most common ones: AutoCAD DXF ( .dxf ), Collada ( .dae ), Blender 3D ( .blend ), 3ds Max 3DS ( .3ds ), 3ds Max ASE ( .ase ), Quake I ( .mdl ), Quake II ( .md2 ), Quake III Mesh ( .md3 ), etc.
Models are loaded via CAssimpModel::loadScene()
See also:
#include <mrpt/opengl/CAssimpModel.h> class CAssimpModel: public mrpt::opengl::CRenderizableShaderTriangles, public mrpt::opengl::CRenderizableShaderWireFrame, public mrpt::opengl::CRenderizableShaderPoints { public: // typedefs typedef std::string filepath_t; // structs struct Impl; struct LoadFlags; struct TInfoPerTexture; // methods virtual void render(const RenderContext& rc) const; virtual void renderUpdateBuffers() const; virtual shader_list_t requiredShaders() const; virtual void onUpdateBuffers_Wireframe(); virtual void onUpdateBuffers_Triangles(); virtual void onUpdateBuffers_Points(); void onUpdateBuffers_all(); virtual void freeOpenGLResources(); void enqueForRenderRecursive( const mrpt::opengl::TRenderMatrices& state, RenderQueue& rq ) const; void loadScene(const std::string& file_name, const int flags = LoadFlags::RealTimeMaxQuality|LoadFlags::FlipUVs|LoadFlags::Verbose); void clear(); virtual bool traceRay(const mrpt::poses::CPose3D& o, double& dist) const; virtual mrpt::math::TBoundingBox getBoundingBox() const; void setPointSize(float p); void enableVariablePointSize(bool enable = true); void setVariablePointSize_k(float v); void setVariablePointSize_DepthScale(float v); };
Inherited Members¶
public: // structs struct RenderContext; // methods virtual void render(const RenderContext& rc) const = 0; virtual void renderUpdateBuffers() const = 0; virtual shader_list_t requiredShaders() const; virtual auto getBoundingBox() const = 0; virtual void freeOpenGLResources() = 0; virtual void onUpdateBuffers_Triangles() = 0; virtual void onUpdateBuffers_Wireframe() = 0; virtual void onUpdateBuffers_Points() = 0;
Methods¶
virtual void render(const RenderContext& rc) const
Implements the rendering of 3D objects in each class derived from CRenderizable.
This can be called more than once (one per required shader program) if the object registered several shaders.
See also:
virtual void renderUpdateBuffers() const
Called whenever m_outdatedBuffers is true: used to re-generate OpenGL vertex buffers, etc.
before they are sent for rendering in render()
virtual shader_list_t requiredShaders() const
Returns the ID of the OpenGL shader program required to render this class.
See also:
virtual void onUpdateBuffers_Wireframe()
Must be implemented in derived classes to update the geometric entities to be drawn in “m_*_buffer” fields.
virtual void onUpdateBuffers_Triangles()
Must be implemented in derived classes to update the geometric entities to be drawn in “m_*_buffer” fields.
virtual void onUpdateBuffers_Points()
Must be implemented in derived classes to update the geometric entities to be drawn in “m_*_buffer” fields.
virtual void freeOpenGLResources()
Free opengl buffers.
void loadScene(const std::string& file_name, const int flags = LoadFlags::RealTimeMaxQuality|LoadFlags::FlipUVs|LoadFlags::Verbose)
Loads a scene from a file in any supported file.
Parameters:
std::runtime_error |
On any error during loading or importing the file. |
void clear()
Empty the object.
virtual bool traceRay(const mrpt::poses::CPose3D& o, double& dist) const
Simulation of ray-trace, given a pose.
Returns true if the ray effectively collisions with the object (returning the distance to the origin of the ray in “dist”), or false in other case. “dist” variable yields undefined behaviour when false is returned
virtual mrpt::math::TBoundingBox getBoundingBox() const
Evaluates the bounding box of this object (including possible children) in the coordinate frame of the object parent.
void setPointSize(float p)
By default is 1.0.
See also:
void enableVariablePointSize(bool enable = true)
Enable/disable variable eye distance-dependent point size (default=true)
void setVariablePointSize_k(float v)
see CRenderizableShaderPoints for a discussion of this parameter.
void setVariablePointSize_DepthScale(float v)
see CRenderizableShaderPoints for a discussion of this parameter.