9 #ifndef opengl_COpenGLScene_H
10 #define opengl_COpenGLScene_H
88 insert(objs.begin(), objs.end(), vpn);
106 template <
class T_it>
137 void clear(
bool createMainViewport =
true);
164 template <
typename T>
171 typename T::Ptr o = (*it)->getByClass<T>(ith);
174 return typename T::Ptr();
223 template <
typename FUNCTOR>
230 itO != (*it)->end(); ++itO)
241 template <
typename FUNCTOR,
typename EXTRA_PARAM>
243 FUNCTOR functor,
const EXTRA_PARAM& userParam)
const
256 template <
typename FUNCTOR>
264 std::dynamic_pointer_cast<CSetOfObjects>(o);
266 it !=
obj->end(); ++it)
286 s->insert(
v.begin(),
v.end());
#define IS_CLASS(ptrObj, class_name)
Evaluates to true if the given pointer to an object (derived from mrpt::rtti::CObject) is of the give...
#define DEFINE_SERIALIZABLE(class_name)
This declaration must be inserted in all CSerializable classes definition, within the class declarati...
This class allows the user to create, load, save, and render 3D scenes using OpenGL primitives.
bool followCamera() const
Return the value of "followCamera".
bool saveToFile(const std::string &fil) const
Saves the scene to a 3Dscene file, loadable by the application SceneViewer3D.
bool loadFromFile(const std::string &fil)
Loads the scene from a 3Dscene file, the format used by the application SceneViewer3D.
T::Ptr getByClass(const size_t &ith=0) const
Returns the i'th object of a given class (or of a descendant class), or nullptr (an empty smart point...
void clear(bool createMainViewport=true)
Clear the list of objects and viewports in the scene, deleting objects' memory, and leaving just the ...
bool traceRay(const mrpt::poses::CPose3D &o, double &dist) const
Traces a ray.
void getBoundingBox(mrpt::math::TPoint3D &bb_min, mrpt::math::TPoint3D &bb_max, const std::string &vpn=std::string("main")) const
Evaluates the bounding box of the scene in the given viewport (default: "main").
COpenGLViewport::Ptr createViewport(const std::string &viewportName)
Creates a new viewport, adding it to the scene and returning a pointer to the new object.
void visitAllObjects(FUNCTOR functor, const EXTRA_PARAM &userParam) const
Recursive depth-first visit all objects in all viewports of the scene, calling the user-supplied func...
COpenGLViewport::Ptr getViewport(const std::string &viewportName=std::string("main")) const
Returns the viewport with the given name, or nullptr if it does not exist; note that the default view...
CRenderizable::Ptr getByName(const std::string &str, const std::string &viewportName=std::string("main"))
Returns the first object with a given name, or nullptr (an empty smart pointer) if not found.
void insert(const T_it &begin, const T_it &end, const std::string &vpn=std::string("main"))
Inserts a set of objects into the scene, in the given viewport ("main" by default).
void render() const
Render this scene.
void dumpListOfObjects(std::vector< std::string > &lst)
Retrieves a list of all objects in text form.
void insertCollection(const T &objs, const std::string &vpn=std::string("main"))
Inserts a set of objects into the scene, in the given viewport ("main" by default).
void removeObject(const CRenderizable::Ptr &obj, const std::string &viewportName=std::string("main"))
Removes the given object from the scene (it also deletes the object to free its memory).
COpenGLScene()
Constructor.
void visitAllObjects(FUNCTOR functor) const
Recursive depth-first visit all objects in all viewports of the scene, calling the user-supplied func...
static void internal_visitAllObjects(FUNCTOR functor, const CRenderizable::Ptr &o)
size_t viewportsCount() const
virtual ~COpenGLScene()
Destructor:
std::shared_ptr< COpenGLScene > Ptr
std::vector< COpenGLViewport::Ptr > TListViewports
COpenGLScene & operator=(const COpenGLScene &obj)
Copy operator:
void insert(const CRenderizable::Ptr &newObject, const std::string &viewportName=std::string("main"))
Insert a new object into the scene, in the given viewport (by default, into the "main" viewport).
void initializeAllTextures()
Initializes all textures in the scene (See opengl::CTexturedPlane::loadTextureInOpenGL)
void enableFollowCamera(bool enabled)
If disabled (default), the SceneViewer application will ignore the camera of the "main" viewport and ...
TListViewports m_viewports
The list of viewports, indexed by name.
CListOpenGLObjects::const_iterator const_iterator
std::shared_ptr< COpenGLViewport > Ptr
std::shared_ptr< CRenderizable > Ptr
A set of object, which are referenced to the coordinates framework established in this object.
std::shared_ptr< CSetOfObjects > Ptr
CListOpenGLObjects::const_iterator const_iterator
A class used to store a 3D pose (a 3D translation + a rotation in 3D).
The virtual base class which provides a unified interface for all persistent objects in MRPT.
EIGEN_STRONG_INLINE iterator begin()
const Scalar * const_iterator
GLsizei GLsizei GLuint * obj
GLdouble GLdouble GLdouble r
GLsizei const GLchar ** string
mrpt::serialization::CArchive & operator<<(mrpt::serialization::CArchive &out, const mrpt::opengl::CLight &o)
This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries.