174 const double x,
const double y,
const double width,
244 const double x_coord,
const double y_coord,
289 template <
typename T>
293 size_t foundCount = 0;
294 const auto* class_ID = &T::GetRuntimeClassIdStatic();
296 if (o && o->GetRuntimeClass()->derivedFrom(class_ID))
297 if (foundCount++ == ith)
return std::dynamic_pointer_cast<T>(o);
303 o->GetRuntimeClass() ==
306 typename T::Ptr
obj = std::dynamic_pointer_cast<T>(
307 std::dynamic_pointer_cast<CSetOfObjects>(o)
308 ->
template getByClass<T>(ith));
312 return typename T::Ptr();
356 void render(
const int render_width,
const int render_height)
const;
#define CLASS_ID_NAMESPACE(class_name, namespaceName)
#define DEFINE_SERIALIZABLE(class_name)
This declaration must be inserted in all CSerializable classes definition, within the class declarati...
A class for storing images as grayscale or RGB bitmaps.
std::shared_ptr< CImage > Ptr
A camera: if added to a scene, the viewpoint defined by this camera will be used instead of the camer...
This class allows the user to create, load, save, and render 3D scenes using OpenGL primitives.
A viewport within a COpenGLScene, containing a set of OpenGL objects to render.
void setImageView(const mrpt::img::CImage &img)
Set this viewport into "image view"-mode, where an image is efficiently drawn (fitting the viewport a...
double m_view_x
The viewport position [0,1].
const_iterator end() const
std::string m_clonedViewport
Only if m_isCloned=true.
opengl::CListOpenGLObjects m_objects
The list of objects that comprise the 3D scene.
CLight & getLight(const size_t i)
void internal_setImageView_fast(const mrpt::img::CImage &img, bool is_fast)
void resetCloneView()
Reset the viewport to normal mode: rendering its own objects.
std::string getName()
Returns the name of the viewport.
void clear()
Delete all internal obejcts.
CListOpenGLObjects::const_iterator const_iterator
bool isTransparent()
Return whether the viewport will be rendered transparent over previous viewports.
size_t size() const
Number of objects contained.
mrpt::img::TColorf getCustomBackgroundColor() const
const CLight & getLight(const size_t i) const
void getBoundingBox(mrpt::math::TPoint3D &bb_min, mrpt::math::TPoint3D &bb_max) const
Evaluates the bounding box of this object (including possible children) in the coordinate frame of th...
void setViewportClipDistances(const double clip_min, const double clip_max)
Set the min/max clip depth distances of the rendering frustum (default: 0.1 - 10000)
void insert(const CRenderizable::Ptr &newObject)
Insert a new object into the list.
void getCurrentCameraPose(mrpt::poses::CPose3D &out_cameraPose) const
Compute the current 3D camera pose.
void setCustomBackgroundColor(const mrpt::img::TColorf &color)
Set a background color different from that of the parent GUI window.
void removeObject(const CRenderizable::Ptr &obj)
Removes the given object from the scene (it also deletes the object to free its memory).
void enablePolygonNicest(bool enable=true)
Sets glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST) is enabled, or GL_FASTEST otherwise.
void getViewportPosition(double &x, double &y, double &width, double &height)
Get the current viewport position and dimension on the rendering window.
void setTransparent(bool trans)
Set the transparency, that is, whether the viewport will be rendered transparent over previous viewpo...
const opengl::CCamera & getCamera() const
Get a reference to the camera associated with this viewport.
bool m_isClonedCamera
Set by setCloneCamera.
bool m_custom_backgb_color
void setNumberOfLights(const size_t N)
Allocates a number of lights, which must be correctly defined via getLight(i), etc.
uint32_t m_borderWidth
Default=0, the border around the viewport.
void lightsClearAll()
Removes all lights (and disables the global "GL_LIGHTING")
void setCloneView(const std::string &clonedViewport)
Set this viewport as a clone of some other viewport, given its name - as a side effect,...
bool m_isTransparent
Whether to clear color buffer.
COpenGLViewport(COpenGLScene *parent=nullptr, const std::string &name=std::string(""))
Constructor, invoked from COpenGLScene only.
void addLight(const CLight &l)
Append a new light to the scene.
CListOpenGLObjects::iterator iterator
mrpt::safe_ptr< COpenGLScene > m_parent
The scene that contains this viewport.
void setImageView_fast(mrpt::img::CImage &img)
Just like setImageView but moves the internal image memory instead of making a copy,...
bool m_isImageView
Set by setImageView.
void dumpListOfObjects(std::vector< std::string > &lst)
Retrieves a list of all objects in text form.
std::shared_ptr< COpenGLViewport > Ptr
void getViewportClipDistances(double &clip_min, double &clip_max) const
Get the current min/max clip depth distances of the rendering frustum (default: 0....
void initializeAllTextures()
Initializes all textures in the scene (See opengl::CTexturedPlane::loadTextureInOpenGL)
void get3DRayForPixelCoord(const double x_coord, const double y_coord, mrpt::math::TLine3D &out_ray, mrpt::poses::CPose3D *out_cameraPose=nullptr) const
Compute the 3D ray corresponding to a given pixel; this can be used to allow the user to pick and sel...
bool isPolygonNicestEnabled() const
mrpt::img::CImage::Ptr m_imageview_img
The image to display, after calling setImageView()
mrpt::img::TColorf m_background_color
used only if m_custom_backgb_color
opengl::CCamera m_camera
The camera associated to the viewport.
void setNormalMode()
Resets the viewport to a normal 3D viewport.
std::vector< CLight > m_lights
void setViewportPosition(const double x, const double y, const double width, const double height)
Change the viewport position and dimension on the rendering window.
void setCloneCamera(bool enable)
If set to true, and setCloneView() has been called, this viewport will be rendered using the camera o...
bool m_isCloned
Set by setCloneView.
TLastProjectiveMatrixInfo m_lastProjMat
Info updated with each "render()" and used in "get3DRayForPixelCoord".
double m_clip_min
The min/max clip depth distances (default: 0.1 - 10000)
std::string m_name
The viewport's name.
T::Ptr getByClass(const size_t &ith=0) const
Returns the i'th object of a given class (or of a descendant class), or nullptr (an empty smart point...
virtual ~COpenGLViewport()
Destructor: clears all objects.
CRenderizable::Ptr getByName(const std::string &str)
Returns the first object with a given name, or nullptr if not found.
void render(const int render_width, const int render_height) const
Render the objects in this viewport (called from COpenGLScene only)
void setBorderSize(unsigned int lineWidth)
Set the border size ("frame") of the viewport (default=0).
opengl::CCamera & getCamera()
Get a reference to the camera associated with this viewport.
const_iterator begin() const
bool m_OpenGL_enablePolygonNicest
std::shared_ptr< CRenderizable > Ptr
A set of object, which are referenced to the coordinates framework established in this object.
An event sent by an mrpt::opengl::COpenGLViewport after calling the scene OpenGL drawing primitives a...
const COpenGLViewport *const source_viewport
mrptEventGLPostRender(const COpenGLViewport *obj)
void do_nothing() override
Just to allow this class to be polymorphic.
An event sent by an mrpt::opengl::COpenGLViewport just after clearing the viewport and setting the GL...
mrptEventGLPreRender(const COpenGLViewport *obj)
void do_nothing() override
Just to allow this class to be polymorphic.
const COpenGLViewport *const source_viewport
A class used to store a 3D pose (a 3D translation + a rotation in 3D).
The virtual base class which provides a unified interface for all persistent objects in MRPT.
Inherit from this class for those objects capable of being observed by a CObserver class.
The basic event type for the observer-observable pattern in MRPT.
const Scalar * const_iterator
#define ASSERT_BELOW_(__A, __B)
GLsizei GLsizei GLuint * obj
GLdouble GLdouble GLdouble r
GLuint const GLchar * name
GLenum GLsizei GLsizei height
GLsizei const GLchar ** string
The namespace for 3D scene representation and rendering.
mrpt::serialization::CArchive & operator<<(mrpt::serialization::CArchive &out, const mrpt::opengl::CLight &o)
std::deque< CRenderizable::Ptr > CListOpenGLObjects
A list of objects pointers, automatically managing memory free at destructor, and managing copies cor...
This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries.
unsigned __int32 uint32_t
A RGB color - floats in the range [0,1].
3D line, represented by a base point and a director vector.
Each of the possible lights of a 3D scene.
TLastProjectiveMatrixInfo()
float azimuth
Camera elev & azimuth, in radians.
mrpt::math::TPoint3D pointing
The camera points to here.
mrpt::math::TPoint3D eye
The camera is here.
mrpt::math::TPoint3D up
Up vector of the camera.
size_t viewport_width
In pixels.
A wrapper class for pointers that can be safely copied with "=" operator without problems.