class mrpt::viz::CAssimpModel
Python API: mrpt.viz.CAssimpModel
Overview
This class can load & render 3D models in a number of different formats (requires the library assimp).
Supported formats (via Assimp library): http://assimp.sourceforge.net/main_features_formats.html
Most common ones: AutoCAD DXF (.dxf), Collada (.dae), Blender 3D (.blend), 3ds Max 3DS (.3ds), 3ds Max ASE (.ase), Quake I (.mdl), Quake II (.md2), Quake III Mesh (.md3), Wavefront OBJ (.obj), Stanford PLY (.ply), glTF (.gltf, .glb), FBX (.fbx), etc.
Models are loaded via CAssimpModel::loadScene()
Architecture (MRPT 3.0) :
This class is part of mrpt::viz (no OpenGL dependencies)
It loads 3D models using Assimp and converts them to mrpt::viz primitives
Textured meshes become CSetOfTexturedTriangles children
Non-textured meshes become triangle data (VisualObjectParams_Triangles)
Line primitives become line data (VisualObjectParams_Lines)
Point primitives are ignored
The class is a CSetOfObjects container that holds:
One CSetOfTexturedTriangles per texture used in the model
One CSetOfTriangles for all non-textured triangles
One CSetOfLines per material color used by line primitives, if any
See also:
mrpt::viz::Scene, CSetOfObjects, CSetOfTexturedTriangles
#include <mrpt/viz/CAssimpModel.h> class CAssimpModel: public mrpt::viz::CSetOfObjects { public: // typedefs typedef std::shared_ptr<mrpt::viz ::CAssimpModel> Ptr; typedef std::shared_ptr<const mrpt::viz ::CAssimpModel> ConstPtr; typedef std::unique_ptr<mrpt::viz ::CAssimpModel> UniquePtr; typedef std::unique_ptr<const mrpt::viz ::CAssimpModel> ConstUniquePtr; // structs struct AssimpSceneWrapper; struct LoadFlags; struct LoadedTexture; struct TextureInfo; // fields static constexpr const char* className = "mrpt::viz" "::" "CAssimpModel"; // construction CAssimpModel(); CAssimpModel(CAssimpModel&&); // methods static constexpr auto getClassName(); static const mrpt::rtti::TRuntimeClassId& GetRuntimeClassIdStatic(); static std::shared_ptr<CObject> CreateObject(); template <typename... Args> static Ptr Create(Args&&... args); template <typename Alloc, typename... Args> static Ptr CreateAlloc( const Alloc& alloc, Args&&... args ); template <typename... Args> static UniquePtr CreateUnique(Args&&... args); virtual const mrpt::rtti::TRuntimeClassId* GetRuntimeClass() const; virtual mrpt::rtti::CObject* clone() const; void loadScene(const std::string& file_name, int flags = LoadFlags::RealTimeMaxQuality|LoadFlags::FlipUVs|LoadFlags::Verbose); void clear(); const std::string& getModelPath() const; uint32_t getModelLoadFlags() const; void setSplitTrianglesRenderingBBox(] float bbox_size); float getSplitTrianglesRenderingBBox() const; size_t getTexturedMeshCount() const; size_t getNonTexturedTriangleCount() const; size_t getLineCount() const; size_t getTotalVertexCount() const; size_t getTotalTriangleCount() const; std::vector<TextureInfo> getTextureInfo() const; virtual mrpt::math::TBoundingBoxf internalBoundingBoxLocal() const; virtual bool traceRay(const mrpt::poses::CPose3D& o, double& dist) const; CAssimpModel& operator = (CAssimpModel&&); }; // direct descendants class CAnimatedAssimpModel;
Inherited Members
public: // typedefs typedef std::shared_ptr<CObject> Ptr; typedef std::shared_ptr<const CObject> ConstPtr; typedef std::unique_ptr<CObject> UniquePtr; typedef std::unique_ptr<const CObject> ConstUniquePtr; typedef std::shared_ptr<CSerializable> Ptr; typedef std::shared_ptr<const CSerializable> ConstPtr; typedef std::shared_ptr<CVisualObject> Ptr; typedef std::shared_ptr<const CVisualObject> ConstPtr; typedef std::shared_ptr<mrpt::viz ::CSetOfObjects> Ptr; typedef std::shared_ptr<const mrpt::viz ::CSetOfObjects> ConstPtr; typedef std::unique_ptr<mrpt::viz ::CSetOfObjects> UniquePtr; typedef std::unique_ptr<const mrpt::viz ::CSetOfObjects> ConstUniquePtr; typedef mrpt::containers::deep_const_iterator<ListVisualObjects::const_iterator> const_iterator; typedef ListVisualObjects::iterator iterator; // structs struct BuffersVersion; struct ChangeCounter; struct PoseAndScale; struct State; // fields static constexpr const char* className = "mrpt::viz" "::" "CSetOfObjects"; // methods mrpt::rtti::CObject::Ptr duplicateGetSmartPtr() const; static const mrpt::rtti::TRuntimeClassId& GetRuntimeClassIdStatic(); virtual const mrpt::rtti::TRuntimeClassId* GetRuntimeClass() const; virtual CObject* clone() const = 0; virtual const mrpt::rtti::TRuntimeClassId* GetRuntimeClass() const; static const mrpt::rtti::TRuntimeClassId& GetRuntimeClassIdStatic(); virtual const mrpt::rtti::TRuntimeClassId* GetRuntimeClass() const; static const mrpt::rtti::TRuntimeClassId& GetRuntimeClassIdStatic(); void setName(const std::string& n); std::string getName() const; bool isVisible() const; void setVisibility(bool visible = true); bool castShadows() const; void castShadows(bool doCast); void enableShowName(bool showName = true); bool isShowNameEnabled() const; CVisualObject& setPose(const mrpt::poses::CPose3D& o); CVisualObject& setPose(const mrpt::poses::CPose2D& o); CVisualObject& setPose(const mrpt::math::TPose3D& o); CVisualObject& setPose(const mrpt::math::TPose2D& o); CVisualObject& setPose(const mrpt::poses::CPoint3D& o); CVisualObject& setPose(const mrpt::poses::CPoint2D& o); mrpt::math::TPose3D getPose() const; PoseAndScale getPoseAndScale() const; mrpt::poses::CPose3D getCPose() const; CVisualObject& setLocation(double x, double y, double z); CVisualObject& setLocation(const mrpt::math::TPoint3D& p); mrpt::img::TColorf getColor() const; mrpt::img::TColor getColor_u8() const; CVisualObject& setColorA(const float a); virtual CVisualObject& setColorA_u8(const uint8_t a); float materialShininess() const; void materialShininess(float shininess); float materialSpecularExponent() const; void materialSpecularExponent(float exponent); mrpt::img::TColorf materialEmissive() const; void materialEmissive(const mrpt::img::TColorf& color); CVisualObject& setScale(float s); CVisualObject& setScale(float sx, float sy, float sz); float getScaleX() const; float getScaleY() const; float getScaleZ() const; CVisualObject& setColor(const mrpt::img::TColorf& c); CVisualObject& setColor(float R, float G, float B, float A = 1); virtual CVisualObject& setColor_u8(const mrpt::img::TColor& c); CVisualObject& setColor_u8(uint8_t R, uint8_t G, uint8_t B, uint8_t A = 255); virtual bool cullElegible() const; virtual void toYAMLMap(mrpt::containers::yaml& propertiesMap) const; virtual bool isCompositeObject() const; virtual const std::deque<std::shared_ptr<CVisualObject>>& getInternalChildren() const; void notifyChange() const; void notifyTransformChange() const; void clearChangedFlag() const; void notifyBBoxChange() const; bool hasToUpdateBuffers() const; uint64_t dataVersion() const; uint64_t transformVersion() const; bool hasToUpdateBuffersSince(uint64_t sinceVersion) const; void updateBuffersIfNeeded() const; virtual void updateBuffers() const; virtual bool traceRay(const mrpt::poses::CPose3D& o, double& dist) const; auto getBoundingBox() const; auto getBoundingBoxLocal() const; auto getBoundingBoxLocalf() const; virtual mrpt::math::TPoint3Df getLocalRepresentativePoint() const; void setLocalRepresentativePoint(const mrpt::math::TPoint3Df& p); mrpt::viz::CText& labelObject() const; std::shared_ptr<mrpt::viz::CText> labelObjectPtr() const; static constexpr auto getClassName(); static const mrpt::rtti::TRuntimeClassId& GetRuntimeClassIdStatic(); static std::shared_ptr<CObject> CreateObject(); template <typename... Args> static Ptr Create(Args&&... args); template <typename Alloc, typename... Args> static Ptr CreateAlloc( const Alloc& alloc, Args&&... args ); template <typename... Args> static UniquePtr CreateUnique(Args&&... args); virtual const mrpt::rtti::TRuntimeClassId* GetRuntimeClass() const; virtual mrpt::rtti::CObject* clone() const; static CSetOfObjects::Ptr posePDF2opengl(const mrpt::poses::CPosePDF& o); static CSetOfObjects::Ptr posePDF2opengl(const mrpt::poses::CPointPDF& o); static CSetOfObjects::Ptr posePDF2opengl(const mrpt::poses::CPose3DPDF& o); static CSetOfObjects::Ptr posePDF2opengl(const mrpt::poses::CPose3DQuatPDF& o); const_iterator begin() const; const_iterator end() const; iterator begin(); iterator end(); template <class T> void insertCollection(const T& objs); void insert(const CVisualObject::Ptr& newObject); template <class T_it> void insert(const T_it& begin, const T_it& end); void clear(); size_t size() const; bool empty() const; CVisualObject::ConstPtr getByName(const std::string& str) const; CVisualObject::Ptr getByName(const std::string& str); template <typename T> T::ConstPtr getByClass(size_t ith = 0) const; template <typename T> T::Ptr getByClass(size_t ith = 0); void removeObject(const CVisualObject::Ptr& obj); void dumpListOfObjects(std::vector<std::string>& lst) const; mrpt::containers::yaml asYAML() const; virtual bool traceRay(const mrpt::poses::CPose3D& o, double& dist) const; virtual CVisualObject& setColor_u8(const mrpt::img::TColor& c); virtual CVisualObject& setColorA_u8(const uint8_t a); bool contains(const CVisualObject::Ptr& obj) const; virtual mrpt::math::TBoundingBoxf internalBoundingBoxLocal() const;
Typedefs
typedef std::shared_ptr<mrpt::viz ::CAssimpModel> Ptr
A type for the associated smart pointer.
Methods
virtual const mrpt::rtti::TRuntimeClassId* GetRuntimeClass() const
Returns information about the class of an object in runtime.
virtual mrpt::rtti::CObject* clone() const
Returns a deep copy (clone) of the object, indepently of its class.
void loadScene(const std::string& file_name, int flags = LoadFlags::RealTimeMaxQuality|LoadFlags::FlipUVs|LoadFlags::Verbose)
Loads a 3D scene from a file in any Assimp-supported format.
This clears any previously loaded content and populates this object with the loaded model’s geometry, materials, and textures.
Example:
CAssimpModel model; model.loadScene("robot.dae", CAssimpModel::LoadFlags::RealTimeMaxQuality); scene->insert(model);
Textures are loaded from paths relative to the model file’s directory
Parameters:
file_name |
Path to the 3D model file |
flags |
Combination of LoadFlags values (OR’d together) |
std::runtime_error |
On any error during loading or importing |
void clear()
Clear the loaded model and all child objects.
const std::string& getModelPath() const
Returns the path of the currently loaded model, or empty string if none.
uint32_t getModelLoadFlags() const
Returns the flags used when loading the current model.
void setSplitTrianglesRenderingBBox(] float bbox_size)
Deprecated Does nothing.
Textures with transparent parts (alpha cutout) render correctly without splitting the model, see TAlphaMode.
float getSplitTrianglesRenderingBBox() const
Deprecated Always returns 0.
size_t getTexturedMeshCount() const
Returns the number of textured mesh groups in the loaded model.
size_t getNonTexturedTriangleCount() const
Returns the number of non-textured triangles in the model.
size_t getLineCount() const
Returns the number of line segments in the model.
size_t getTotalVertexCount() const
Returns the total vertex count across all meshes.
size_t getTotalTriangleCount() const
Returns the total triangle count across all meshes.
std::vector<TextureInfo> getTextureInfo() const
Returns information about all textures in the model.
virtual mrpt::math::TBoundingBoxf internalBoundingBoxLocal() const
Must be implemented by derived classes to provide the updated bounding box in the object local frame of coordinates.
This will be called only once after each time the derived class reports to notifyChange() that the object geometry changed.
See also:
getBoundingBox(), getBoundingBoxLocal(), getBoundingBoxLocalf()
virtual bool traceRay(const mrpt::poses::CPose3D& o, double& dist) const
Simulation of ray-trace, given a pose.
Returns true if the ray effectively collisions with the object (returning the distance to the origin of the ray in “dist”), or false in other case. “dist” variable yields undefined behaviour when false is returned