25 CFrustumPtr
CFrustum::Create(
float near_distance,
float far_distance,
float horz_FOV_degrees,
float vert_FOV_degrees,
float lineWidth,
bool draw_lines,
bool draw_planes)
27 return CFrustumPtr(
new CFrustum(near_distance,far_distance,horz_FOV_degrees,vert_FOV_degrees,lineWidth,draw_lines,draw_planes));
34 #if MRPT_HAS_OPENGL_GLUT 35 if (m_color.A!=255 || (m_draw_planes && m_planes_color.A!=255) )
50 const float r = j==0 ? m_min_distance : m_max_distance;
53 pts[4*j+0].
y = -
r*tan(m_fov_horz_left);
54 pts[4*j+1].
y = -
r*tan(m_fov_horz_left);
55 pts[4*j+2].
y =
r*tan(m_fov_horz_right);
56 pts[4*j+3].
y =
r*tan(m_fov_horz_right);
57 pts[4*j+0].
z = -
r*tan(m_fov_vert_down);
58 pts[4*j+1].
z =
r*tan(m_fov_vert_up);
59 pts[4*j+2].
z = -
r*tan(m_fov_vert_down);
60 pts[4*j+3].
z =
r*tan(m_fov_vert_up);
68 const int draw_path[] = {
75 glColor4ub(m_color.R,m_color.G,m_color.B,m_color.A);
77 for (
size_t i=0;i<
sizeof(draw_path)/
sizeof(draw_path[0]);i++)
89 glColor4ub(m_planes_color.R,m_planes_color.G,m_planes_color.B,m_planes_color.A);
108 m_min_distance(0.1f),
115 m_draw_planes(false),
117 m_planes_color(0xE0,0x00,0x00, 0x50)
125 CFrustum::CFrustum(
float near_distance,
float far_distance,
float horz_FOV_degrees,
float vert_FOV_degrees,
float lineWidth,
bool draw_lines,
bool draw_planes) :
126 m_min_distance(near_distance),
127 m_max_distance(far_distance),
128 m_fov_horz_left(
mrpt::utils::
DEG2RAD(.5f*horz_FOV_degrees)),
129 m_fov_horz_right(
mrpt::utils::
DEG2RAD(.5f*horz_FOV_degrees)),
130 m_fov_vert_down(
mrpt::utils::
DEG2RAD(.5f*vert_FOV_degrees)),
131 m_fov_vert_up(
mrpt::utils::
DEG2RAD(.5f*vert_FOV_degrees)),
132 m_draw_lines(draw_lines),
133 m_draw_planes(draw_planes),
134 m_lineWidth(lineWidth),
135 m_planes_color(0xE0,0x00,0x00, 0x50)
230 for (
int j=0;j<2;j++)
233 for (
int i=0;i<4;i++)
245 bb_min =
TPoint3D( std::numeric_limits<double>::max(), std::numeric_limits<double>::max(), std::numeric_limits<double>::max() );
246 bb_max =
TPoint3D(-std::numeric_limits<double>::max(),-std::numeric_limits<double>::max(),-std::numeric_limits<double>::max() );
247 for (
int i=0;i<8;i++)
void getBoundingBox(mrpt::math::TPoint3D &bb_min, mrpt::math::TPoint3D &bb_max) const MRPT_OVERRIDE
Evaluates the bounding box of this object (including possible children) in the coordinate frame of th...
void writeToStream(mrpt::utils::CStream &out, int *getVersion) const
Introduces a pure virtual method responsible for writing to a CStream.
void writeToStreamRender(utils::CStream &out) const
Classes for serialization, sockets, ini-file manipulation, streams, list of properties-values, timewatch, extensions to STL.
GLAPI void GLAPIENTRY glVertex3fv(const GLfloat *v)
double DEG2RAD(const double x)
Degrees to radians.
GLAPI void GLAPIENTRY glEnable(GLenum cap)
void OPENGL_IMPEXP renderQuadWithNormal(const mrpt::math::TPoint3Df &p1, const mrpt::math::TPoint3Df &p2, const mrpt::math::TPoint3Df &p3, const mrpt::math::TPoint3Df &p4)
Can be used by derived classes to draw a quad with a normal vector computed automatically - to be cal...
#define IMPLEMENTS_SERIALIZABLE(class_name, base, NameSpace)
This must be inserted in all CSerializable classes implementation files.
#define THROW_EXCEPTION(msg)
void setVertFOV(const float fov_vert_degrees)
Changes vertical FOV (symmetric)
EIGEN_STRONG_INLINE void notifyChange() const
Must be called to notify that the object has changed (so, the display list must be updated) ...
void render_dl() const MRPT_OVERRIDE
Render.
#define GL_ONE_MINUS_SRC_ALPHA
double z
X,Y,Z coordinates.
void setHorzFOV(const float fov_horz_degrees)
Changes horizontal FOV (symmetric)
GLAPI void GLAPIENTRY glLineWidth(GLfloat width)
mrpt::poses::CPose3D m_pose
6D pose wrt the parent coordinate reference. This class automatically holds the cached 3x3 rotation m...
GLAPI void GLAPIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
void readFromStream(mrpt::utils::CStream &in, int version)
Introduces a pure virtual method responsible for loading from a CStream This can not be used directly...
A renderizable object suitable for rendering with OpenGL's display lists.
void composePoint(double lx, double ly, double lz, double &gx, double &gy, double &gz, mrpt::math::CMatrixFixedNumeric< double, 3, 3 > *out_jacobian_df_dpoint=NULL, mrpt::math::CMatrixFixedNumeric< double, 3, 6 > *out_jacobian_df_dpose=NULL, mrpt::math::CMatrixFixedNumeric< double, 3, 6 > *out_jacobian_df_dse3=NULL, bool use_small_rot_approx=false) const
An alternative, slightly more efficient way of doing with G and L being 3D points and P this 6D pose...
This base class is used to provide a unified interface to files,memory buffers,..Please see the deriv...
This base provides a set of functions for maths stuff.
float m_max_distance
Near and far planes.
Lightweight 3D point (float version).
#define MRPT_UNUSED_PARAM(a)
Can be used to avoid "not used parameters" warnings from the compiler.
float m_fov_vert_up
Semi FOVs (in radians)
CFrustum()
Basic empty constructor.
#define MRPT_THROW_UNKNOWN_SERIALIZATION_VERSION(__V)
For use in CSerializable implementations.
void readFromStreamRender(mrpt::utils::CStream &in)
GLAPI void GLAPIENTRY glBegin(GLenum mode)
void keep_max(T &var, const K test_val)
If the second argument is above the first one, set the first argument to this higher value...
GLAPI void GLAPIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries.
GLdouble GLdouble GLdouble r
void keep_min(T &var, const K test_val)
If the second argument is below the first one, set the first argument to this lower value...
A class used to store a 3D pose (a 3D translation + a rotation in 3D).
void setNearFarPlanes(const float near_distance, const float far_distance)
Changes distance of near & far planes.
void OPENGL_IMPEXP checkOpenGLError()
Checks glGetError and throws an exception if an error situation is found.
The namespace for 3D scene representation and rendering.
void setVertFOVAsymmetric(const float fov_vert_down_degrees, const float fov_vert_up_degrees)
Changes vertical FOV (asymmetric)
GLAPI void GLAPIENTRY glEnd(void)
A solid or wireframe frustum in 3D (a rectangular truncated pyramid), with arbitrary (possibly assyme...
void setHorzFOVAsymmetric(const float fov_horz_left_degrees, const float fov_horz_right_degrees)
Changes horizontal FOV (asymmetric)
GLAPI void GLAPIENTRY glDisable(GLenum cap)
mrpt::utils::TColor m_planes_color
float m_fov_horz_right
Semi FOVs (in radians)
bool traceRay(const mrpt::poses::CPose3D &o, double &dist) const MRPT_OVERRIDE
Ray tracing.