Example: gui_fbo_render_exampleΒΆ
See: Tutorial: 3D scenes
C++ example source code:
/* +------------------------------------------------------------------------+ | Mobile Robot Programming Toolkit (MRPT) | | https://www.mrpt.org/ | | | | Copyright (c) 2005-2021, Individual contributors, see AUTHORS file | | See: https://www.mrpt.org/Authors - All rights reserved. | | Released under BSD License. See: https://www.mrpt.org/License | +------------------------------------------------------------------------+ */ #include <mrpt/gui/CDisplayWindow.h> #include <mrpt/img/CImage.h> #include <mrpt/opengl/CAxis.h> #include <mrpt/opengl/CFBORender.h> #include <mrpt/opengl/CGridPlaneXY.h> #include <mrpt/opengl/COpenGLScene.h> #include <mrpt/opengl/CSphere.h> #include <chrono> #include <iostream> #include <thread> using namespace mrpt; using namespace mrpt::gui; using namespace mrpt::opengl; using namespace mrpt::img; using namespace std::literals; // ------------------------------------------------------ // TestDisplay3D // ------------------------------------------------------ void TestDisplay3D() { COpenGLScene scene; // Modify the scene: // ------------------------------------------------------ { opengl::CGridPlaneXY::Ptr obj = opengl::CGridPlaneXY::Create(-20, 20, -20, 20, 0, 1); obj->setColor(0.4f, 0.4f, 0.4f); scene.insert(obj); } { opengl::CAxis::Ptr obj = opengl::CAxis::Create(); obj->setFrequency(5); obj->enableTickMarks(); obj->setAxisLimits(-10, -10, -10, 10, 10, 10); scene.insert(obj); } { opengl::CSphere::Ptr obj = opengl::CSphere::Create(); obj->setColor(0, 0, 1); obj->setRadius(0.3f); obj->setLocation(0, 0, 1); obj->setName("ball_1"); scene.insert(obj); } { opengl::CSphere::Ptr obj = opengl::CSphere::Create(); obj->setColor(1, 0, 0); obj->setRadius(0.3f); obj->setLocation(-1, -1, 1); obj->setName("ball_2"); scene.insert(obj); } CDisplayWindow win("output"); int c = 0, width = 640, height = 480; CFBORender render(width, height); CImage frame(width, height, CH_RGB); { CCamera& camera = render.getCamera(scene); camera.setZoomDistance(50); } while (!mrpt::system::os::kbhit()) { CRenderizable::Ptr obj = scene.getByName("ball_1"); obj->setLocation( obj->getPoseX() + cos(obj->getPoseY() / 2) * 0.05, obj->getPoseY() - sin(obj->getPoseX() / 2) * 0.09, obj->getPoseZ() - sin(obj->getPoseX() / 2) * 0.08); obj = scene.getByName("ball_2"); obj->setLocation( obj->getPoseX() + cos(obj->getPoseY() / 2) * 0.05, obj->getPoseY() - sin(obj->getPoseX() / 2) * 0.09, obj->getPoseZ() - sin(obj->getPoseX() / 2) * 0.08); // change the size if (++c > 100) { width = 800, height = 600; frame.resize(width, height, CH_RGB); render.resize(width, height); } // render the scene render.getFrame2(scene, frame); // show the redered image win.showImage(frame); std::this_thread::sleep_for(50ms); } } // ------------------------------------------------------ // MAIN // ------------------------------------------------------ int main(int argc, char* argv[]) { try { TestDisplay3D(); return 0; } catch (const std::exception& e) { std::cerr << "MRPT error: " << mrpt::exception_to_str(e) << std::endl; return -1; } catch (...) { printf("Untyped exception!!"); return -1; } }