struct mrpt::math::TPose3D¶
Lightweight 3D pose (three spatial coordinates, plus three angular coordinates).
Allows coordinate access using [] operator.
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#include <mrpt/math/TPose3D.h> struct TPose3D: public mrpt::math::TPoseOrPoint, public mrpt::math::internal::ProvideStaticResize { // enums enum { static_size = 6, }; // fields double x {.0}; double y {.0}; double z {.0}; double yaw {.0}; double pitch {.0}; double roll {.0}; // construction TPose3D(const TPoint2D& p); TPose3D(const TPose2D& p); TPose3D(const TPoint3D& p); TPose3D(double _x, double _y, double _z, double _yaw, double _pitch, double _roll); TPose3D(); // methods static constexpr TPose3D Identity(); static TPose3D FromString(const std::string& s); template <typename Vector> static TPose3D FromVector(const Vector& v); static void SO3_to_yaw_pitch_roll( const mrpt::math::CMatrixDouble33& R, double& yaw, double& pitch, double& roll ); double& operator [] (size_t i); constexpr double operator [] (size_t i) const; mrpt::math::TPoint3D translation() const; double norm() const; template <typename Vector> void asVector(Vector& v) const; template <typename Vector> Vector asVector() const; void asString(std::string& s) const; std::string asString() const; void getAsQuaternion(mrpt::math::CQuaternion<double>& q, mrpt::optional_ref<mrpt::math::CMatrixFixed<double, 4, 3>> out_dq_dr = std::nullopt) const; void composePoint( const TPoint3D& l, TPoint3D& g ) const; TPoint3D composePoint(const TPoint3D& l) const; void inverseComposePoint( const TPoint3D& g, TPoint3D& l ) const; TPoint3D inverseComposePoint(const TPoint3D& g) const; void composePose( const TPose3D other, TPose3D& result ) const; mrpt::math::TPose3D operator + (const mrpt::math::TPose3D& b) const; void getRotationMatrix(mrpt::math::CMatrixDouble33& R) const; mrpt::math::CMatrixDouble33 getRotationMatrix() const; void getHomogeneousMatrix(mrpt::math::CMatrixDouble44& HG) const; mrpt::math::CMatrixDouble44 getHomogeneousMatrix() const; void getInverseHomogeneousMatrix(mrpt::math::CMatrixDouble44& HG) const; mrpt::math::CMatrixDouble44 getInverseHomogeneousMatrix() const; void fromHomogeneousMatrix(const mrpt::math::CMatrixDouble44& HG); void fromString(const std::string& s); };
Fields¶
double x {.0}
X,Y,Z, coords.
double yaw {.0}
Yaw coordinate (rotation angle over Z axis).
double pitch {.0}
Pitch coordinate (rotation angle over Y axis).
double roll {.0}
Roll coordinate (rotation angle over X coordinate).
Construction¶
TPose3D(const TPoint2D& p)
Implicit constructor from TPoint2D.
Zeroes all the unprovided information.
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TPose3D(const TPose2D& p)
Implicit constructor from TPose2D.
Gets the yaw from the 2D pose’s phi, zeroing all the unprovided information.
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TPose3D(const TPoint3D& p)
Implicit constructor from TPoint3D.
Zeroes angular information.
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TPose3D( double _x, double _y, double _z, double _yaw, double _pitch, double _roll )
Constructor from coordinates.
TPose3D()
Default fast constructor.
Initializes to zeros.
Methods¶
static constexpr TPose3D Identity()
Returns the identity transformation, T=eye(4)
template <typename Vector> static TPose3D FromVector(const Vector& v)
Builds from the first 6 elements of a vector-like object: [x y z yaw pitch roll].
Parameters:
Vector |
It can be std::vector<double>, Eigen::VectorXd, etc. |
double& operator [] (size_t i)
Coordinate access using operator[].
Order: x,y,z,yaw,pitch,roll
constexpr double operator [] (size_t i) const
Coordinate access using operator[].
Order: x,y,z,yaw,pitch,roll
mrpt::math::TPoint3D translation() const
Returns the (x,y,z) translational part of the SE(3) transformation.
double norm() const
Pose’s spatial coordinates norm.
template <typename Vector> void asVector(Vector& v) const
Gets the pose as a vector of doubles: [x y z yaw pitch roll].
Parameters:
Vector |
It can be std::vector<double>, Eigen::VectorXd, etc. |
template <typename Vector> Vector asVector() const
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
void asString(std::string& s) const
Returns a human-readable textual representation of the object (eg: “[x y z yaw pitch roll]”, angles in degrees.)
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void getAsQuaternion(mrpt::math::CQuaternion<double>& q, mrpt::optional_ref<mrpt::math::CMatrixFixed<double, 4, 3>> out_dq_dr = std::nullopt) const
Returns the quaternion associated to the rotation of this object (NOTE: XYZ translation is ignored)
With : \(\phi = roll\), \(\theta = pitch\) and \(\psi = yaw\).
Parameters:
out_dq_dr |
If provided, the 4x3 Jacobian of the transformation will be computed and stored here. It’s the Jacobian of the transformation from (yaw pitch roll) to (qr qx qy qz). |
mrpt::math::TPose3D operator + (const mrpt::math::TPose3D& b) const
Operator “oplus” pose composition: “ret=this oplus b”.
[Added in MRPT 2.1.5]
See also:
CPose3D
void fromString(const std::string& s)
Set the current object value from a string generated by ‘asString’ (eg: “[0.02 1.04 -0.8]” )
Parameters:
std::exception |
On invalid format |
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