struct mrpt::opengl::COctreePointRenderer::TRenderQueueElement¶
struct TRenderQueueElement { // fields size_t node_id; float render_area_sqpixels; // construction TRenderQueueElement( const size_t id, float area_sq ); };
Fields¶
size_t node_id
The node ID to render.
float render_area_sqpixels
The approximate size of the octree on the screen (squared pixels).