struct mrpt::opengl::CRenderizableShaderTexturedTriangles::texture_name_unit_t¶
#include <mrpt/opengl/CRenderizableShaderTexturedTriangles.h> struct texture_name_unit_t { // fields texture_name_t name = 0; texture_unit_t unit = 0; // construction texture_name_unit_t(); texture_name_unit_t( texture_name_t Name, texture_unit_t Unit ); };