struct mrpt::opengl::CRenderizableShaderTexturedTriangles::texture_name_unit_t

#include <mrpt/opengl/CRenderizableShaderTexturedTriangles.h>

struct texture_name_unit_t
{
    //
fields

    texture_name_t name = 0;
    texture_unit_t unit = 0;

    // construction

    texture_name_unit_t();

    texture_name_unit_t(
        texture_name_t Name,
        texture_unit_t Unit
        );
};

Fields

texture_unit_t unit = 0

the “i” in GL_TEXTUREi