struct mrpt::opengl::TLightParameters¶
Lighting parameters, mostly for triangle shaders.
Refer to standard OpenGL literature and tutorials for the meaning of each field, and to the shader GLSL code itself.
#include <mrpt/opengl/TLightParameters.h> struct TLightParameters { // fields mrpt::img::TColorf diffuse = {0.8f, 0.8f, 0.8f, 0.0f}; mrpt::img::TColorf ambient = {0.2f, 0.2f, 0.2f, 1.0f}; mrpt::img::TColorf specular = {1.0f, 1.0f, 1.0f, 1.0f}; mrpt::math::TVector3Df direction = {-0.40825f, -0.40825f, -0.81650f}; // methods void writeToStream(mrpt::serialization::CArchive& out) const; void readFromStream(mrpt::serialization::CArchive& in); };
Fields¶
mrpt::math::TVector3Df direction = {-0.40825f, -0.40825f, -0.81650f}
Light direction (must be normalized)