class mrpt::viz::CPointCloudColoured
Overview
A cloud of points, each one with an individual colour (R,G,B).
The alpha component is shared by all the points and is stored in the base member m_color_A.
To load from a points-map, CPointCloudColoured::loadFromPointsMap().
This class uses smart optimizations while rendering to efficiently draw clouds of millions of points, using octrees.
See also:
opengl::Scene, opengl::CPointCloud
#include <mrpt/viz/CPointCloudColoured.h> class CPointCloudColoured: public mrpt::viz::CVisualObject, public mrpt::viz::VisualObjectParams_Points, public mrpt::viz::PLY_Importer, public mrpt::viz::PLY_Exporter { public: // construction CPointCloudColoured(); // methods void push_back(float x, float y, float z, float R, float G, float B, float A = 1); void insertPoint(const mrpt::math::TPointXYZfRGBAu8& p); void resize(size_t N); void reserve(size_t N); const mrpt::math::TPoint3Df& getPoint3Df(size_t i) const; void setPoint(size_t i, const mrpt::math::TPointXYZfRGBAu8& p); void setPoint_fast(size_t i, const mrpt::math::TPointXYZfRGBAu8& p); void setPoint_fast(size_t i, const float x, const float y, const float z); void setPointColor_fast(size_t index, float R, float G, float B, float A = 1); void setPointColor_u8_fast( size_t index, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 0xff ); void getPointColor_fast(size_t index, float& R, float& G, float& B) const; void getPointColor_fast( size_t index, uint8_t& r, uint8_t& g, uint8_t& b ) const; mrpt::img::TColor getPointColor(size_t index) const; size_t size() const; size_t size_unprotected() const; bool empty() const; void clear(); template <class POINTSMAP> void loadFromPointsMap(const POINTSMAP* themap); size_t getActuallyRendered() const; void recolorizeByCoordinate( const float coord_min, const float coord_max, const int coord_index = 2, const mrpt::img::TColormap color_map = mrpt::img::cmJET ); void markAllPointsAsNew(); virtual auto internalBoundingBoxLocal() const; void render_subset( const bool all, const std::vector<size_t>& idxs, const float render_area_sqpixels ) const; virtual void toYAMLMap(mrpt::containers::yaml& propertiesMap) const; };
Inherited Members
public: // structs struct OutdatedState; struct State; // methods const auto& shaderPointsVertexPointBuffer() const; const auto& shaderPointsVertexColorBuffer() const; auto& shaderPointsBuffersMutex() const; float getPointSize() const; bool isEnabledVariablePointSize() const; float getVariablePointSize_k() const; float getVariablePointSize_DepthScale() const;
Methods
void push_back( float x, float y, float z, float R, float G, float B, float A = 1 )
Inserts a new point into the point cloud.
void insertPoint(const mrpt::math::TPointXYZfRGBAu8& p)
inserts a new point
void resize(size_t N)
Set the number of points, with undefined contents.
void reserve(size_t N)
Like STL std::vector’s reserve.
const mrpt::math::TPoint3Df& getPoint3Df(size_t i) const
NOTE: This method is intentionally not protected by the shared_mutex, since it’s called in the inner loops of the octree, which acquires the lock once.
void setPoint(size_t i, const mrpt::math::TPointXYZfRGBAu8& p)
Write an individual point (checks for “i” in the valid range only in Debug).
void setPoint_fast(size_t i, const mrpt::math::TPointXYZfRGBAu8& p)
Like setPoint() but does not check for index out of bounds.
void setPoint_fast(size_t i, const float x, const float y, const float z)
Like setPoint() but does not check for index out of bounds.
void setPointColor_fast(size_t index, float R, float G, float B, float A = 1)
Like setPointColor
but without checking for out-of-index errors.
void getPointColor_fast(size_t index, float& R, float& G, float& B) const
Like getPointColor
but without checking for out-of-index errors.
size_t size() const
Return the number of points.
size_t size_unprotected() const
Like size(), but without locking the data mutex (internal usage)
void clear()
Erase all the points.
template <class POINTSMAP> void loadFromPointsMap(const POINTSMAP* themap)
Load the points from any other point map class supported by the adapter mrpt::viz::PointCloudAdapter.
size_t getActuallyRendered() const
Get the number of elements actually rendered in the last render event.
void recolorizeByCoordinate( const float coord_min, const float coord_max, const int coord_index = 2, const mrpt::img::TColormap color_map = mrpt::img::cmJET )
Regenerates the color of each point according the one coordinate (coord_index:0,1,2 for X,Y,Z) and the given color map.
virtual auto internalBoundingBoxLocal() const
Must be implemented by derived classes to provide the updated bounding box in the object local frame of coordinates.
This will be called only once after each time the derived class reports to notifyChange() that the object geometry changed.
See also:
getBoundingBox(), getBoundingBoxLocal(), getBoundingBoxLocalf()
void render_subset( const bool all, const std::vector<size_t>& idxs, const float render_area_sqpixels ) const
Render a subset of points (required by octree renderer)
virtual void toYAMLMap(mrpt::containers::yaml& propertiesMap) const
Used from Scene::asYAML().
(New in MRPT 2.4.2)