namespace mrpt::viz
Overview
The namespace for 3D scene representation and rendering.
See also the summary page of the mrpt-opengl library for more info and thumbnails of many of the render primitive.
namespace viz { // namespaces namespace mrpt::viz::graph_tools; namespace mrpt::viz::stock_objects; // typedefs typedef std::deque<CVisualObject::Ptr> ListVisualObjects; // enums enum CUBE_TEXTURE_FACE; enum TCullFace; enum TOpenGLFontStyle; enum predefined_voxel_sets_t; // structs struct T2DTextData; struct TFontParams; struct TLightParameters; struct TTriangle; // classes class CAngularObservationMesh; class CArrow; class CAssimpModel; class CAxis; class CBox; class CCamera; class CColorBar; class CCylinder; class CDisk; class CEllipsoid2D; class CEllipsoid3D; class CEllipsoidInverseDepth2D; class CEllipsoidInverseDepth3D; class CEllipsoidRangeBearing2D; class CFrustum; template <int DIM> class CGeneralizedEllipsoidTemplate; class CGridPlaneXY; class CGridPlaneXZ; class CMesh; class CMesh3D; class CMeshFast; class COctoMapVoxels; class CPlanarLaserScan; class CPointCloud; class CPointCloudColoured; class CPolyhedron; class CSetOfLines; class CSetOfObjects; class CSetOfTexturedTriangles; class CSetOfTriangles; class CSimpleLine; class CSkyBox; class CSphere; class CText; class CText3D; class CTextMessageCapable; class CTexturedPlane; class CVectorField2D; class CVectorField3D; class CVisualObject; class PLY_Exporter; class PLY_Importer; template <class POINTCLOUD> class PointCloudAdapter; template <> class PointCloudAdapter<mrpt::maps::CColouredPointsMap>; template <> class PointCloudAdapter<mrpt::viz::CPointCloud>; template <> class PointCloudAdapter<mrpt::viz::CPointCloudColoured>; template <> class PointCloudAdapter<mrpt::maps::CPointsMap>; template <> class PointCloudAdapter<mrpt::maps::CPointsMapXYZIRT>; template <> class PointCloudAdapter<mrpt::maps::CPointsMapXYZI>; template <> class PointCloudAdapter<mrpt::maps::CWeightedPointsMap>; template <> class PointCloudAdapter<mrpt::maps::CSimplePointsMap>; template <> class PointCloudAdapter<pcl::PointCloud<pcl::PointXYZRGB>>; template <> class PointCloudAdapter<mrpt::obs::CObservation3DRangeScan>; template <> class PointCloudAdapter<pcl::PointCloud<pcl::PointXYZRGBA>>; template <> class PointCloudAdapter<pcl::PointCloud<pcl::PointXYZ>>; class Scene; class Viewport; class VisualObjectParams_Lines; class VisualObjectParams_Points; class VisualObjectParams_TexturedTriangles; class VisualObjectParams_Triangles; class Visualizable; // global functions template <class POSE_PDF> CSetOfObjects::Ptr posePDF2opengl(const POSE_PDF& o); mrpt::serialization::CArchive& operator >> (mrpt::serialization::CArchive& in, CPolyhedron::TPolyhedronEdge& o); mrpt::serialization::CArchive& operator << (mrpt::serialization::CArchive& out, const CPolyhedron::TPolyhedronEdge& o); mrpt::serialization::CArchive& operator >> (mrpt::serialization::CArchive& in, CPolyhedron::TPolyhedronFace& o); mrpt::serialization::CArchive& operator << (mrpt::serialization::CArchive& out, const CPolyhedron::TPolyhedronFace& o); template <class T> CSetOfLines::Ptr& operator << (CSetOfLines::Ptr& l, const T& s); CSetOfObjects::Ptr& operator << (CSetOfObjects::Ptr& s, const CVisualObject::Ptr& r); template <class T> CSetOfObjects::Ptr& operator << (CSetOfObjects::Ptr& o, const std::vector<T>& v); template <class T> CSetOfTriangles::Ptr& operator << (CSetOfTriangles::Ptr& s, const T& t); void registerAllClasses_mrpt_viz(); Scene::Ptr& operator << (Scene::Ptr& s, const CVisualObject::Ptr& r); template <class T> Scene::Ptr& operator << (Scene::Ptr& s, const std::vector<T>& v); mrpt::serialization::CArchive& operator >> ( mrpt::serialization::CArchive& in, mrpt::viz::TLightParameters& o ); mrpt::serialization::CArchive& operator << ( mrpt::serialization::CArchive& out, const mrpt::viz::TLightParameters& o ); Viewport::Ptr& operator << (Viewport::Ptr& s, const CVisualObject::Ptr& r); Viewport::Ptr& operator << (Viewport::Ptr& s, const std::vector<CVisualObject::Ptr>& v); CArchive& operator << ( CArchive& out, const COctoMapVoxels::TInfoPerVoxelSet& a ); CArchive& operator >> ( CArchive& in, COctoMapVoxels::TInfoPerVoxelSet& a ); CArchive& operator << ( CArchive& out, const COctoMapVoxels::TGridCube& a ); CArchive& operator >> ( CArchive& in, COctoMapVoxels::TGridCube& a ); CArchive& operator << ( CArchive& out, const COctoMapVoxels::TVoxel& a ); CArchive& operator >> ( CArchive& in, COctoMapVoxels::TVoxel& a ); } // namespace viz
Typedefs
typedef std::deque<CVisualObject::Ptr> ListVisualObjects
A list of smart pointers to renderizable objects.
Global Functions
template <class POSE_PDF> CSetOfObjects::Ptr posePDF2opengl(const POSE_PDF& o)
Returns a representation of a the PDF - this is just an auxiliary function, it’s more natural to call mrpt::poses::CPosePDF::getAs3DObject
mrpt::serialization::CArchive& operator >> (mrpt::serialization::CArchive& in, CPolyhedron::TPolyhedronEdge& o)
Reads a polyhedron edge from a binary stream.
mrpt::serialization::CArchive& operator << (mrpt::serialization::CArchive& out, const CPolyhedron::TPolyhedronEdge& o)
Writes a polyhedron edge to a binary stream.
mrpt::serialization::CArchive& operator >> (mrpt::serialization::CArchive& in, CPolyhedron::TPolyhedronFace& o)
Reads a polyhedron face from a binary stream.
mrpt::serialization::CArchive& operator << (mrpt::serialization::CArchive& out, const CPolyhedron::TPolyhedronFace& o)
Writes a polyhedron face to a binary stream.
template <class T> CSetOfLines::Ptr& operator << (CSetOfLines::Ptr& l, const T& s)
Inserts a set of segments into the list.
Allows call chaining.
See also:
mrpt::viz::CSetOfLines::appendLines
CSetOfObjects::Ptr& operator << (CSetOfObjects::Ptr& s, const CVisualObject::Ptr& r)
Inserts an object into the list.
Allows call chaining.
See also:
mrpt::viz::CSetOfObjects::insert
template <class T> CSetOfObjects::Ptr& operator << (CSetOfObjects::Ptr& o, const std::vector<T>& v)
Inserts a set of objects into the list.
Allows call chaining.
See also:
mrpt::viz::CSetOfObjects::insert
template <class T> CSetOfTriangles::Ptr& operator << (CSetOfTriangles::Ptr& s, const T& t)
Inserts a set of triangles into the list; note that this method allows one to pass another CSetOfTriangles as argument.
Allows call chaining.
See also:
mrpt::viz::CSetOfTriangles::insertTriangle
void registerAllClasses_mrpt_viz()
Forces manual RTTI registration of all serializable classes in this namespace.
Should never be required to be explicitly called by users, except if building MRPT as a static library.
Scene::Ptr& operator << (Scene::Ptr& s, const CVisualObject::Ptr& r)
Inserts an openGL object into a scene.
Allows call chaining.
See also:
template <class T> Scene::Ptr& operator << (Scene::Ptr& s, const std::vector<T>& v)
Inserts any iterable collection of openGL objects into a scene, allowing call chaining.
See also:
Viewport::Ptr& operator << (Viewport::Ptr& s, const CVisualObject::Ptr& r)
Inserts an openGL object into a viewport.
Allows call chaining.
See also:
Viewport::Ptr& operator << (Viewport::Ptr& s, const std::vector<CVisualObject::Ptr>& v)
Inserts any iterable set of openGL objects into a viewport.
Allows call chaining.
See also: