class mrpt::viz::CText
Overview
A 2D text that always “faces the observer” despite it having a real 3D position, used to compute its position on the screen, and depth (so it can be occluded).
Use setString() and setFont() to change the text and its appareance.
See also:
#include <mrpt/viz/CText.h> class CText: public mrpt::viz::CVisualObject { public: // construction CText(const std::string& str = std::string("")); // methods void setString(const std::string& s); std::string getString() const; void setFont(const std::string& s, int height); std::string getFont() const; virtual mrpt::math::TBoundingBoxf internalBoundingBoxLocal() const; std::pair<double, double> computeTextExtension() const; virtual void toYAMLMap(mrpt::containers::yaml& propertiesMap) const; };
Inherited Members
public: // structs struct OutdatedState; struct State;
Construction
CText(const std::string& str = std::string(""))
Constructor.
Methods
void setString(const std::string& s)
Sets the text to display.
std::string getString() const
Return the current text associated to this label.
void setFont(const std::string& s, int height)
Sets the font among “sans”, “serif”, “mono”.
virtual mrpt::math::TBoundingBoxf internalBoundingBoxLocal() const
Evaluates the bounding box of this object (including possible children) in the coordinate frame of the object parent.
virtual void toYAMLMap(mrpt::containers::yaml& propertiesMap) const
Used from Scene::asYAML().
(New in MRPT 2.4.2)